

"Īs a game, I hope its good, for Monolith's sake. And like with any stupid gigantic publisher, if they deem something to be underperforming, they'll put the studio on the chopping block rather than take responsibility, look in the mirror and ask "Maybe its something WE'RE doing. But they work for one of the worst publishers in the 'biz, and who's business practices routinely force people to purchase games far, FAR after launch.

Not that I knew what Lithtech or Game Engines were, of course). Been a fan of theirs every since the old LithTech days (probably the first time I saw a Game Engine advertised on a game - a copy of SHOGO in the stores.

I assume the multiplayer will be dead when its time to actually purchase this - a year or so from now, bundled with post-launch DLC, retitled a "Game of the Year Edition", probably marked down in price a bit, etc. If you're going to go looking for some of the high-end loot that you get from conquering another player's fortress and your best warriors are cut down during the assault, isn't that potentially pushing you to spend some real money on rebuilding your forces? Bringing multiplayer into the equation has certainly complicated the conversation. It's that latter detail that has some people worried. Friendly allows you to invade without risking the army you've built up, while ranked will see your orcish followers die permanently if they're killed in battle. This 'social conquest' mode has two settings: friendly and ranked. So what actually are these multiplayer features? According to Eurogamer, you'll essentially be able to invade the fortresses of other players and attempt to conquer them. Combine the two, and it's no surprise that you've got a lot of concerned gamers. Following on from the announcement that Middle-earth: Shadow of War will have loot boxes and microtransactions, it turns out that it'll also have multiplayer features.
